Objective To inspire creativity and fun through gaming. I am passionate about the power that games can have, and their ability to spark imagination in players of all ages.
Experience
2013-Present
Remote / New Orleans, LA, USA
Senior Engineer
  • Implemented and managed a data export pipeline for machine learning systems
  • Worked on a backtesting simulator for a neural network based day trading system
  • Implemented a real time automated trading management and tracking system
  • Designed and implemented a 3D visualization and simulation of artificial neurons using WebGL
  • Created many custom web-based UIs, tools and database systems to support all facets of development
2010-Present
Independent Development
Free Time
Minecraft Mod Developer
  • Long-term OSS Bukkit plugin called Magic, since the early days of Minecraft via hMod: github.com/elBukkit/MagicPlugin
  • Lets users create their own custom experiences server-side, with little to no coding knowledge
  • Flexible enough to drive RPG servers, spells and wands, force powers, weapons, vehicles and more
  • Created a public web-based sandbox at sandbox.elmakers.com for users to test out configs
Magic Leap (Lumin OS) Developer
  • Experimented with the Magic Leap device, made a simple light saber app using Unity
  • Lets players wield a light saber in mixed reality, interacting with the environment
  • Source: github.com/elMakers/Saber Demo video: youtu.be/bIqjIScPpLg
2011-2013
Spooky Cool Labs
Remote / Chicago, IL, USA
Senior Architect
  • Led and managed a small team of backend engineers, building startup tech from scratch on LAMP
  • Designed and implemented the server backend and database for the Wizard of Oz social/mobile game
  • Created the backend for a Wizard of Oz themed virtual slot game on Facebook
  • Implemented web-based management tools for entirely data-driven games
  • Helped drive the company from startup to acquisition by Zynga
2007-2011
Sensus Metering Systems
Remote Employment
Senior Programmer
  • Transitioned to Sensus after their acquisition of Advanced Metering Data Services
  • Responsible for ongoing customer support and improvement of databases, parsers and statistical diagnostics systems
2005-2007
Advanced Metering Data Services
Atlanta, GA, USA
Senior Programmer
  • Extended and maintained a set of web-based statistics monitoring tools
  • Created a dynamic mapping front end and demo suite using 2D maps and 3D via Google Earth
  • Implemented a dynamic web interface for communicating with wireless devices
2002-2005
Midway Games
Chicago, IL, USA
Programmer
  • Worked on John Woo's Stranglehold using the Unreal 3 engine
  • Created a data-driven system integrated with Unreal Editor for environment and object interaction
  • Worked on Psi-Ops: The Mindgate Conspiracy
  • Integrated Sony's save system, and managed TRCs to get the game to ship
  • Implemented a system for designing game events and cinemas
  • Created an in-depth memory tracking utility for PlayStation 2
  • Ported an in-house 2D UI system to a custom game engine
1997-2002
Axonn LLC
New Orleans, LA, USA
Associate Software Engineer
  • Used the .NET platform to create a web-based statistical tracking system
  • Created a modular database tool for visualizing real-time and historical data
  • Helped architect a SQL database with millions of records and real-time access
  • Developed web-based GPS tracking tools, including real-time mapping
Education
1999-2002
University of New Orleans
New Orleans, LA, USA
  • Earned a Bachelor of Science in Computer Science
1998-1999
Rochester Institute of Technology
Rochester, NY, USA
  • Enrolled in Computer Science program
Skills
Technologies
Java, PHP, C/C++, Javascript, HTML, CSS, SQL, JSON, Python, C#, Git, Playstation, XBox, iOS, MacOS
Tools
IntelliJ and JetBrains Suite, MySQL, Eclipse, Gamemaker, Unity, Unreal, Godot, Visual Studio, XCode